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Watch Faces v1.2

This updates all five of our watch face projects to v1.2.  That means Galactic Core Watch Face, Storm Watch Face, Koi Watch Face, Autumn Watch Face, and Clock Tower Watch Face.  - Update: Three...

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Unium v1.2.0

  - Update: Renamed some levels for better tutorial-ness  - New: Five new Easy puzzles!  - New: Review link on credits pageThis is a minor update that adds a handful of new Easy puzzles as a bonus....

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Unium on Steam!

We were greenlit a couple of weeks ago!  We started in immediately to get all the achievements set up, design a few new levels, and localize the game into a variety of languages.  As of friday, we're...

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Unium v1.3

  - New Feature: Localization into Japanese, Korean, Portuguese, Russian, French, German, Spanish  - New Feature: Support for Play Games cloud saves  - Update: Several additional puzzles  - Update: Two...

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Canabalt HD on Steam!

And it goes on sale tomorrow!  Right here!This is a new version of the classic infinite run game, with both classic and HD styled artwork available.  It has integrated Steam achievements and...

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Unium v1.3.2

  - Bug Fix: Local pref save dataThis is a fairly minor update that fixes a bug with local pref data.  Previously the game would sometimes forget your volume preferences, that should be cleaned up now.

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Announcing TransPlan!

In addition to working on Canabalt, we've been tinkering the last few months with a 2D physics-based puzzle game.  After a bunch of waffling we've got a name, finally, and thus a logo:The objective is...

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TransPlan now available on Steam!

Just finished off the last few issues and pushed the publish button!  Check it out here!We did some last minute art revisions to unify the art style a bit further, added a few more achievements, got in...

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TransPlan now available on Android!

Get it for free here!Now complete with full support for both portrait and landscape!  This incorporates all the little fixes that have happened to the Steam version since release, and incorporates both...

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TransPlan v1.0.1

- Bug Fix: Fixed occasional issue with undoing pins- Bug Fix: Fixed save problem with Master achievementThis update clears away the last of the minor bugs we're aware of, in particular the Master...

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Unium & Transplan now available on Kindle!

... or at least all the "fire" variants anyway.  These are straight up purchases, no trickery with ads or anything, and we're hoping all the Kindle users enjoy!  Links are below!Unium on Amazon...

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TransPlan on iOS!

Now available, free to install!

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Ten new TransPlan levels!

We've just pushed an update to Steam that adds a new node ("Master II") along with ten more levels! This will be following shortly to Android and iOS, and includes a new achievement as well.

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Blender editor script for Unity

We've been doing a lot of Unity development recently, and one of the things we find really awkward about it is its Blender support.  Unity's preferred axis doesn't match Blender's, in particular....

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A Linux VirtualBox for Steam

Over the course of this year, I've had to re-create a virtual machine running Linux with OpenGL support three separate times.  The first two times, it proved to be a minor nightmare of searching...

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Blue Skies Live Wallpaper v2.27

This is a minor update that fixes a tiling issue with one of the sky images, and inherits a few minor updates to the underlying engine we use.

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A picture!

Still sort of settling on a name, but I was taking screenshots of a project we've been working on, and this one was pretty snazzy.

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Anode - A falling block puzzle game!

Nobody makes these anymore.  I'm not sure why, but we have a lot of fond memories of Puzzle Fighter and Columns, so wanted to throw our hat in that ring.  Allow me to introduce Anode!We've been working...

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Anode store page is live!

Now up for all to see here: http://store.steampowered.com/app/401120We've been continuing to polish things and have smoothed out a lot of minor wrinkles and added plenty of small details to make things...

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Bug Bashing & Feedback Fun

We've been continuing to iterate on Anode, and it definitely feels like we're approaching the finish line.  Various gameplay and presentation tweaks are getting done but they're getting progressively...

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